I hate goldbuying, and I hate goldselling. So today’s rant deals with gold selling and gold buying.

Why do I hate it you ask? Because of a couple of reasons. Firstly, its blatantly against the TOS of most of the games that it occurs during. Most of them that is. There are a few games that do allow for gold purchasing but those are a different story.

Another reason I hate these goldsellers – They are disruptive! Thankfully the MMO I play, World of Warcraft, has for the most part put a stop to the annoying goldseller spam. But other games may not be so lucky. I remember the days where I would be walking along and suddenly get those special tells…U BAI GOLD? $20 get u 100 gold! Visit -insert annoying website here-.

Some of the goldsellers have gone as far in some cases to get around the World of Warcraft prevention system by getting a huge group of gnomes and having them die in the form of the URL of the site. I would show a screenshot but I couldn’t find any sadly.

The conditions that the gold farmers work in is crazy as well. They sit there, and just kill the same mobs for like 10 hours a day just to get money so that other people can purchase it. Then, most of these people actually go and PLAY World of Warcraft after hours! 0_0 As if the 10 straight hours of grinding wasn’t enough eh?

Then there are the gold buyers. Those who actually spend real money to purchase the gold. If it weren’t for these lazy bums then there would be no need for the sellers and farmers in the first place. I know a person who is an old coworker of mine, who told me flat out he bought 100 gold for like $40 just to get his level 40 mount, only to quit World of Warcraft a week later and basically waste that money. We call him GoldBoy now, and he hates it. When he asked us why, I told him that purchasing gold is a sign of pure lazyness and idiocy. Its not hard to farm money in a world where you can kill things endlessly for money. I mean really.

Go kill 50 mobs and make some cash. But some people cannot even bothered apparently to actually play the damn game! Seriously, if you are gonna just purchase money, why not go that extra step and buy an EBay World of Warcraft account! There are plenty of those there. But thats a whole nother story.

Suffice to say: Don’t buy gold/money in these games. Its lazy, pointless, wasteful, and in general will get you laughed at by most other people.


2 thoughts on “U BAI GOLD?

  1. Rick the Wonder Algae

    Gold buying/selling gets a really bad rap that it doesn’t really deserve. Here’s why:First, let’s dispense with the nonsense that goldFarming/Selling/buying in some way breaks an online economy. That view is espoused only by those who don’t understand the way an economy works (not uncommonly, nor due to any inherant flaw in their being, it’s pretty esoteric knowledge and more or less useless to the majority of the population). See, in ANY economy (online or offline) there are two curves called supply (which is a formula based on how much a supplier is willing to produce at a given price point. The higher the price, the more they’ll crank out) and Demand (Another fomula based on how much consumers will consume at a given price point. The lower the price, the more they’ll consume) Those curves are always shaped in such a way that they only share ONE point in common. This point is called equalibrium price and it’s the only price at which the suppliers and consumers can agree on the correct volume to produce.These two curves are fairly volatile, changing any time a factor that goes into supply or demand changes. If the price of lumber increases, the supply curve changes and equilibrium point moves. If the popularity of reading changes, the demand curve changes and equilibrium point moves.So how does that effect an online economy? Well, unlike the real world, in which the supply of cash is usually closely moderated by governments (in the U.S. think both the mints, which produce physical cash and the Federal reserve which regulates the rate at which banks create money via debt.) in an online world, money is created every time the server spawns a misc monster and a player kills it, pocketing some freshly minted new coinage. That might be only a little cash, but it adds up over time. Thus, the supply of gold is incessantly increasing, lowering it’s trade value vs against other item. As it’s trade value lowers, (player) sellers require more and more money for their goods. This Means that the demand for gold rises. The only way for the SUPPLY of gold to keep up with the increased demand (and thus re-establish an equalibrium point) is for suppliers to supply more. The problem is that suppliers CAN’T supply more. They’re pre-programmed servers designed to drop the same amount of gold each and every time.This results in an imbalance where the demand for gold (thanks to the rampant inflation caused by unregulated gold production) is much higher (and constatly GETTING higher) than the rate at which it’s produced. Any time this happens in a n economy there’s room for what’s called Economic Profit (profit that is made over and above all incurred costs including reasonable wages to all involved). The temptation for economic profit brings in a flood of entrepreneurs who fix the situation. In this case, they’re called gold farmers. You should tell them “Thank you” because they’re FIXING an economic imblance created by an inherant flaw in the online economy caused by linear increase of gold production. Unfortuneately, as good as those intentions are (you know, cause they do it cause they’re altruistic, not to make money, right?) and they do increase the supply of Gold, they ALSO devalue gold, continueing the downward spiral just that much faster.What happens when at the end of a lifecycle of failed economies? Let’s take a look at some historical examples:The original EQ and FF online have the same problem today that you can expect any long-running MMORPG to end up with: The price of everything that’s worth having is in the hundreds of thousands of gold pieces (if not millions). However, the gold drop rate? Unchanged. The only way to do well econmicly in these games is via gold buying, getting a lucky one in a million drop, or brokering (buying and reselling items for profit).Diablo 2’s online community has devalued gold to such an extent that it’s now worthless. So worthless, in fact, that the last time I checked, their currency was no longer based on it, but instead on the “Stone of Jordan”, a socket item so rare it drops only once out of every two or three complete games finished.What can we do? As players and consumers, the best thing you can learn to do is broker as soon as you can. By brokering, your profits increase in proportion with inflation, thus eliminating the impact it has on your gold supply.As game designers, games need to be designed with economies in which the flow of gold is regulated. Recent games make great strides toward this end (think item repair, flight costs, mail costs, and auction fees) but so far these countermeasures haven’t stopped the problem, only slowed it down.


  2. Anonymous

    This does annoy me; The entire goldbuying thing completely messes up the game’s economy – it got to a point on Star Wars Galaxies where the only way to actually get any amount of money that you can actually do anything with is via buying it off the internet – seeing as every merchant-player was expecting you to pay ridiculous prices, the only way you could barter was with excessive amounts of traded gold. Yet another flaw in that messed up game >.<


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