Mk2 Trollbloods: Impressions

So yesterday I got a chance to go down to my FLGS and play a few games, 3 to be exact. I ran 2 lists, pretty much the same except for the Warlocks (and one had gobbers) and I have thought about how I feel about this since last night. I figured I would first do a quick overview of the 3 lists I faced (roughly) and how I fared. For those who want the short of it: I lost all 3 games.

First match was against Legion: Vayl, 2 Carniverans, Shredder, 2 units of Striders (The archers) and 2 of the solos that can do Snapshot. Second match was against Menoth: Reznik, Avatar, Reckoner (the mace/gun dude), Revenger, 5 Bastions, Covenant, Choir, Vassal. Third was against Khador: eButcher, Beast, Marauder, Mechanics, Great Bears, Fenris, Alten, 2 Manhunters, Yuri. In all 3 I lost, and in most cases pretty badly, but I did have fun. All games were 35 points.

So lets go over each unit I used and how I felt about the changes. First up the 2 Warlocks.

pMadrak: Ok so the new pMadrak has his spell Surefoot, Carnage, and Stone Fall. He is still 5 Fury. His RAT went up but he lost Richocet. His axe critical is nice as it prevents transfers and healing for a turn. Overall he seems pretty solid save for 1 thing. He is not a beast friendly caster. Why do I say this? Well he is Fury 5 and wants to keep that. Sure Foot is now an upkeep so you can cast it turn 1 and then just upkeep it, but that leaves him with 4 Fury. His spell Carnage, which you WILL want to use, is 3 Fury. Furthermore, with the Trolls lower THR scores, running your beasts even the slightest bit hot can screw you up. He wants Infantry, lots of it. Kriel Warriors and Champs are his friend. Also the KSB is a useful piece for the his army but he will have issues filling it. Overall a decent caster. But I do not have the Troops to really support him. His feat is unchanged as well.

Calandra: She kept Befuddle and Star Crossed, gained Bullet Dodger which is a nice upkeep, and also switched out her damage spell. Her stat line is still the same, and her feat is completely different. Her feat basically makes it impossible to roll a 1 or 2 on attack rolls. Its much more offensive oriented. Her Befuddle gained 2 inches of range but is no longer an upkeep. Still awesome, and Star Crossed is unchanged. But here is my issue with Calandra. With the low DEF of most of our models (12 is the average) and the MAT buffs alot of other factions have access to, Star Crossed doesn’t help as much as it used to. Back in Mk1 when I could get my Champs up to DEF 14 ARM 19 (B2B and the KSB) Star Crossed gave people fits. Instead now I can get em to DEF 12 ARM 20, and that is much easier to hit even on 3 dice. To be exact, Star Crossed never once stopped someone from hitting me. Ever. During either game I used it in. However the extra range on Befuddle actually DID allow me to use it to move a Carnie out of the way so I can throw a spear at Vayl. Didn’t do much but at least I hit her! Overall, Calandra is a mixed forces caster at best. You want a few beasts as she still has Soothing Song to help lower their fury, and you want Troops (Ranged are KILLER) for her Feat Turn. 2 Units of Champs getting a charge off on her feat can cause much havok. Bushwackers and a Blitzer are also crazy dangerous on her feat. Solid caster I feel, but I gotta learn how to use her better.

Next up we got the Beasts I used.

Axer: Oh Axer how do I love thee, let me count the ways. +1 MAT, Thresher stayed, and he gained Reach. His Animus is now +2 Move and Pathfinder. He is DEF 12 ARM 18 base. Its like having a Mini Heavy and at 6 points there is no reason NOT to use this guy.

Impaler: He lost a point of DEF. In all other aspects he is the same, save that his animus can only effect Trollblood models now. 5 Points for him means that in a ranged list you should take one.

Mauler: The biggest changes for this guy are the +1 MAT and the change to his Chain Attack. His new Chain Attack allows you to hit various power attacks, my favorite being the 2 Handed Throw. Of course you could also Headbutt to knock your target down and then buy more attacks. I got the chain attack off twice, but in both cases it was against Jacks, and they just stood back up. Didn’t help a huge amount but since Throws use MAT now, you could theoretically hit a target more reliably and cause some damage. 9 Points seems a bit much though to me.

Finally the Troops and Solos:

Kriel Stone Bearers: They are for the most part unchanged. They still do the +2 ARM, its still 4in + 1 for each fury point on em, and they still have it as a Special Action. Unchanged. But their UA is a bit better.

Stone Scribe Elder: Now here is where the changes came in. He no longer replaces the aura but rather adds to it. He can grant everyone immunity to Continuous effects and expire the ones existing, he can let you target Stealth and Incoporeal models in the Aura (this is just silly if you ask me) or he can give +1 STR. Any of those and the +2 ARM. For 1 point you should always nab him if you are nabbing the KSB.

Champions: They can now be bought in either 3 or 5. They are all 8 wounds, and now instead of +2 DEF in B2B its +2 ARM. This actually kinda bothers me now that I have seen it in action. Most things I have faced can cause some serious damage even WITH 20 ARM, and furthermore, they are still very easy to hit. Also, they are now Weapon Masters and no longer have concert. On average you could expect to do more damage on a charge, but thats if you are lucky. I have crap luck (example: 4 Champs get a charge on a Carnie during my Feat (Calandra) and do a grand total of 7 damage between all 4) so yea. They lost some POW on their weapons, so are PS11 now. I want to see em more in action.

Fell Caller: Being able to Fell Call and attack is amazing. Also he is RAT 6 now meaning his 8in Spray can hit more reliably. I would have to say killing a Great Bear with it (Pow 12) was awesome. He is unchanged otherwise, save he lost some range on 2 of his calls, and his stand up call is his CMD area and effects beasts. His other 2 do not. Oh, and he no longer grants +2 RAT. He only grants MAT.

Chronicler: This guy has changed for the better. He can now read his stories in any order, and they are CMD Ranged. He is also effected by his story as well. One grants concelment (14 DEF vs Ranged/Magic Champs? Cool!), one makes an enemy get knocked down if they kill a model in the unit, and the last gives +2 damage to the unit if there is a beast engaging their target. Champs with that story charging a model engaged at reach with an Axer = Pain.

All in all we changed for the better overall I think. But it was not a huge boost to be honest. Mulg still is kinda iffy, and the EBDT costs as much as Mulg does! 11 points each…eww. We have no fury management, but we can use Whelps to stop a frenzy. That doesn’t really help to be honest.

I do want a Thumper Cannon if it doesn’t change though. Base RNG 14 POW 14 RAT 7 (if the crew is in B2B), Impaler Animus means its RNG 18 and its currently Auto Slam, with a POW 14 collateral damage roll.

Oh and for the record: The List I Ran:

Calandra
Impaler
Axer
Mauler
Champions (5)
KSB (Full Unit)
SSE
Fell Caller
Chronicler

Or the same list as above, just switch Calandra for pMadrak, and add Gobbers (who are not so great anymore, as they dont grant -2 to attack rolls, just concelment)

I Find my Lack of Updates…Disturbing

But given some things going on at home (sick pet, thanksgiving) I think I can be forgiven a lack of updates. I have decided to run the Calandra 35 point list this Saturday, assuming all goes well. I have not been painting due to the sick pet and myself being sick and Thanksgiving. My week has not been fun let me tell you. I get to take the little guy to the vet (I own 3 Guinea Pigs) tomorrow morning to see if we can figure out why he is not eating his veggies. I hope its just something simple like he has gas or maybe a tooth issue so it can be fixed.

I am going to try to get some painting done tonight if I can concentrate. I don’t do well with stress you see. I also will be posting my thoughts on some of the Trollblood changes that came in Mk2 in the coming days, probably Sunday. I personally am pretty happy with MOST of the changes (The Chronicler and Axer being 2) but some, like the Long Rider / Horthol changes make me kinda sad. Lets see what kind of Havok I can wreck on Saturday though.

What to Paint Next?

So Mk2 is out, and I am wanting to get back to painting now that I am feeling better then I was monday or tuesday, although not by much. I actually have 2 35 point lists created now that I intend to test out this coming Saturday at my FLGS hopefully against a few different people. In fact, here they are:

Calandra (+5 Warbeast Points)
Impaler (5, -5 for Warbeast Points) 0
Axer (6)
Mauler (9) – 15
Champions Max (10) – 25
KSB Max (4) – 29
SSE (1) – 30
Fell Caller (3) – 33
Swamp Gobbers (1) – 34 total points

or I can use:

pMadrak (+6 Warbeast Points)
Impaler (5, -5 Warbeast Points) 0
Axer (6, -1 Warbeast Point) 5
Mauler (9) – 14
Champions Max (10) – 24
KSB Max (4) – 28
SSE (1) – 29
Fell Caller (3) – 32
Chronicler (2) – 34
Gobbers (1) – 35 total points

In either list I won’t be painting the Gobbers as I do not have the colors available. However, I can paint the rest. In both cases I need to paint the Impaler, Axer, Mauler, Champs, SSE, and Fell Caller.

If I run pMadrak, I need to paint Madrak of course and the Chronicler, and I am not sure how to do to make Madrak albinoish with my color scheme. Calandra list would just need Calandra.

Now I want to get at LEAST the base colors on everyone, ie the first layer, and then I can worry about the Highlights later, and the wash. I figured I would start tonight with the Champs and see how much I can get done on them. Given that I recently finished Dragon Age Origins (1st playthrough, I am gonna play it again lol) I do have a bit more time on my hands. Then again I can only paint thus far for about 2 hours tops. Then my hands and back start to hurt >.>

Suggestions folks? I am trying to get a chunk of this done by Saturday so I can show up with mini’s that are not just black :P Yes I did prime everything already so that part at least is done.

New Banner, and Being Sick

Quick update! A big thank you once again to Gdaybloke of Lost Hemisphere for making me this badass banner for the site. Snazzy no? He did get the art from Florian Stitz, whose Deviant Art page is found here and I found out he does alot of the artwork I have seen in No Quarter magazine. Its pretty sweet.

In other news I am fucking sick with either a head cold or a URI (Upper Respitory Infection). I am leaning towards the latter because of the feeling of stuffiness in my ears. Bleh. I have not been able to paint thanks to this feeling nor have I even wanted to play any games. I basically have been browsing the new improved Privateer Press Forums and chatting with friends. God I hope tomorrow I feel better. On the plus side I did paint for 1 hour 45 minutes last night so I feel vindicated in my lazyness tonight.

Hordes MK2 Tomorrow!

Tomorrow is the big day. The day I have been waiting for since it was announced. Hordes Mk2! Yes you filthy Warmachine players already got your Mk2 but now its OUR TURN! Sevwall of the Forums has done some really cool booklets for the Mk2 Field Test, and if the offical forums were not down I would link to em. Silly forums.

So what are you looking forward to? I want to see a MAT increase for my Beasts, and a RAT increase for the Impaler instead of the MAT. I am curious as to what they are going to do to my KSB and my Champs and whatnot. I would like to see my KSB Aura not be a Star action so I can run them with the Aura (I am dreaming almost guarenteed!) My Champs are fine although if they lose Concert I will be sad, unless its replaced by something else thats hot.

I am really curious as to what will happen with Brun and Lug. Those two are already crazy destructive, but will they be brought down? Who knows! All I know is that I will be making lists, comparing units, and all sorts of things. I also hope the Runeshapers get a bit of a boost. I was intending to get them just because they LOOK badass, but I would love it if they became more effective.

Also if you have not gotten a look at Dannon Blythe and Bull, you need to. I love those two and will totally add them to my Trolls.

Kriel Stone Unit Complete!

Yes, thats right, I actually did it.  I completely painted my first unit, the Kriel Stone Bearers.  I am not sure how good they are to be honest, but they are my first.  I mean, its table top quality, if you look close they are obviously nothing special.  I have not even bothered to paint their eyes or teeth hehe.  But I did get both layers of color and a wash on them. Lets get started showing them off. My first completed unit.

KSB Group Shot 1

KSB Group Shot 2

KSB Group Shot 3

Scribe Front View

Scribe Back View

So there you all have it. Next up: Fell Caller and Stone Scribe Elder. Followed by the Beasts!

KSB Progress, Day 1

So here it is. The progress I made after my first 1 hour of painting. My fingers kind of hurt but I feel accomplished. I did most base colors right now, although the 2 darker skinned trolls are that way because they actually got a base coat rather then just a straight “Magic Blue” coat >.> Live and learn.

Here are some shots. The Fell Caller and Stone Scribe Elder just got primed tonight.

KSB Fell Caller Day 1

KSB Fell Caller Day 1b

Kriel Stone Day 1

What do you all think for 1 hour of progress?  Oh, and 10 minutes of that was fixing one of the Scribes arms.  It snapped and I had to file and glue it back together.  Also had to reglue the Stone to its base.