An Introduction to “Opposition”

The Plane of Opposition. A strange place, where a multitude of other lands, worlds, and planes dump into. Over the centuries, this has caused the land of Opposition to be littered with relics of ages past, of civilizations that have tried to survive in the strange and wondrous world that is Opposition. Inhabited by creatures from a multitude of worlds, Opposition is still largely unexplored.

Those who come to the plane generally do so voluntarily these days, as the portals into the world have been mapped and catalogued. However, new worlds are always gaining access to Opposition somehow, which has caused the land to become a veritable melting pot of cultures, peoples, and ideals.

Most who come to Opposition do so generally for one of two reasons: To escape their past and start over, or to hunt for the treasures of previous ages. The city of Intention sits in the very center of the plane, and underneath it lies the Halls. It is there, in the Halls, that people first appear when they come to the plane. From there, its a short ride through the trolley system to the surface, and into the city of Intention proper.

So let me welcome you, traveler, to Opposition. Your destiny awaits. Will you be a hero, lauded for your discoveries and assisting others? Will you be a villain, looking for more power to help further your goals? Or will you be neutral, working for whomever has the most coin and caring not what effects your actions have?

The choices are yours.

The land of Opposition awaits.

So there you have it folks.  The introduction blurb / back cover blurb of my upcoming miniatures ruleset “Opposition”.

I am dead serious about this project.  In fact, after this weekend’s testing the system SHOULD be ready for an open Beta Test of sorts.  I am rather nervous however of just posting a PDF of the crunch on the web but I need a broader base of testing.

Hopefully some of you out there actually read this stuff and are willing to help me out.


3 thoughts on “An Introduction to “Opposition”

  1. If you’re wary of totally open beta testing it might be worth looking at how Dave King’s Skulldred is being tested, just to see how access and feedback can be controlled.


    1. Clayton

      I like it. No idea how to write an NDA though haha :P

      Maybe something very straightforward. You agree not to distribute, copy, or modify these rules. In return, you get early access to them.

      Man this is complicated :P


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