So last night me and Gday had a Mangled Metal match, and it was a blast. I am not used to playing a force with any form of mobility, but I did make some mistakes, which were correctable. For example: Storm Rager can only be cast on a WARRIOR model and I had it on a jack. Silly me, but we simply added 2 damage (the jack had only taken 1 hit) and gave me a focus back as I had upkept it. We also had a bit of a confusion as to whether or not a building as an Obstruction. The reason this came up was the spell Veil of Mists which allows you to move through obstructions. Turns out we could either declare the building a structure or obstruction. We went with the obstruction.
So, what did we each run? I ran, by suggestion from Jme of Warpainter, the following:
Silly list right? 3 Heavies? Yea I thought so too. But oddly enough they helped deal with my opponent. Gday ran the following filthy elves:
2 heavies and a light, and Vyros. First time for Gday to run Vyros, and the first time I have ever faced him. I had no idea what Vyros could really do, or the Manticore, but thankfully Gday answered my questions. The Hydra and Manticore are no joke in melee let me tell you. The Griffin took down the Buccaneer before it could do anything, which means either I have no idea how to use that little guy or its as worthless as I first thought. Going to have to work on it.
I ended up having to use my feat early when he pressed in, getting the jacks that I was trying to flank with into range so they could defend Shae. I was trying to work my way around the building in the picture attached, but he pressed forward to cause me to retract my movement. I also completely forgot to allocate focus to get those 2 Freebooters to run around the building. Silly me and the focus mechanic.
He actually only fired a few shots. Most of our fight was in melee, with him doing the most damage to my jacks. As you can see from the image, he tore my jacks apart.
However, Shae with Storm Rager proved the Equal of Vyros. Vyros got a charge in, and with Flank did a massive amount of damage. He took his second attack and…MISSED! That left Shae with 5 boxes left. In order to win, I would need to leave the melee range of the Manticore and risk a freestrike, but with a DEF 17 ARM 21 (thanks to 5 FOC and Storm Rager) I risked it. I was able to kill Vyross in 2 strikes of my sword.
What did I learn? Shae is tough to hit. Plain and simple. The Freebooter that trashed the Griffin did it thanks to getting a Headbutt off and then using its remaining 2 FOC to buy additional autohitting attacks. I did forget that the Headbutt does get a damage roll with a POW equal to the strength of the attacking model, which would have been a POW 11 vs ARM 18. May not have done much but could have. The Freebooters are awesome. I am thinking when I get ready to expand to 25 I may end up with something like this:
Min Sea Dog Crew
– 3 Sea Dog Rifleman
First Mate Hawk
Commodore Cannon and Crew
That would let me give the Sea Dog’s tough and rolling 3 dice against warrior models, and Shae would give them ALL boosted charges. Furthermore, I could cast Storm Rager on Hawk, making her MAT 9 ARM 15 PS 11 Weapon Master, which is pretty nice. The 3 Rifleman gives me a CRA Option and the Commodore Cannon is well, the cannon. This is all based on how my list fared and how I like Shae vs Bart so far. I need to play Shae a few more times at the MM level I think.